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Guide

noie stack

Standard Operating Procedure (SOP) for Noise Stack Operations in Terraform Add-on


1. Introduction

This document outlines the procedures and key aspects of working with the Noise Stack in the Terraform add-on. The Noise Stack is a crucial component for terrain manipulation, allowing for non-destructive editing and flexibility in terrain creation.

2. Layer Management

  • Ghost Icons:

    • Located in the stack window, these icons are used to hide or unhide layers.

    • Hiding layers allows users to preview changes without permanently altering the mesh.

3. Non-Destructive Workflow

  • Terraform is designed to be non-destructive:

    • All operations on the layers, such as adding, editing, or deleting, are reversible.

    • A buffer memory tracks all changes from the start, ensuring that no operation is permanent.

    • Users can modify parameters without reaching a "point of no return."

4. Noise Modifiers

  • Global Application:

    • Noise Modifiers affect the entire Noise Stack rather than individual layers.

    • These modifiers process the terrain after the noise layers are composited, offering basic yet useful functions.

  • Types of Noise Modifiers:

    • Warping: Includes domain warping, turbulence warping, and swirl warping, each utilizing different algorithms for coordinate warping.

    • Filter Warp:

      • Displaces vertices using common image editing filters (e.g., Gaussian blur).

      • Treats the terrain as a height map image and applies convolution-based filters.

5. Compositing and Stamping

  • Stamp Functionality:

    • Stamps are designed with borders that lower to zero, enabling seamless blending into existing terrains.

    • This is intentional to prevent visible seams at the edges of the terrain grid.

  • Multiplication Operation:

    • Currently, noise layers are composited using multiplication.

    • Any area with a zero value will remain zero, even if other noise layers exist beneath it.

    • Future updates may include options for different compositing methods (e.g., addition, screen).

6. Conclusion

  • The Noise Stack provides extensive control over terrain manipulation with a focus on non-destructive editing.

  • Users should be aware of the current limitations of the multiplication operation in compositing noise layers.

  • Further tutorials and updates will cover additional features, such as the modifier stack.

By ScottClayton3d

© 2024

By ScottClayton3d

© 2024

By ScottClayton3d

© 2024